Quest HoardLATEST NEWSNov 12, 2026
⌕ Search

Dreadmoor Update 2 Patch Notes: Quest Fixes, Physics Improvements and More

Dreadmoor Early Access Update 2 is now available, bringing another round of gameplay adjustments, quest fixes and technical improvements to Dream Dock’s fishing horror adventure. Released on November 10, just a day after…

Dreadmoor Update 2 Patch Notes: Quest Fixes, Physics Improvements and More
Dreadmoor Early Access Update 2 is now available, bringing another round of gameplay adjustments, quest fixes and technical improvements to Dream Dock’s fishing horror adventure.

Released on November 10, just a day after the first update, the latest patch addresses several potential progression blockers, improves controller functionality and resolves physics problems affecting objects, creatures and boat components. It also adds new Bloodgill fishing locations to help players progress through Father Matthias’s quest.

Dreadmoor Update 2 Improves Quests, Gameplay and Controller Support

One of the more useful additions is a collection of Bloodgill fishing spots, alongside a new quest marker that makes it easier to locate the fish required for Father Matthias’s quest. Dream Dock has also addressed an issue that could cause a softlock when interacting with the generator while carrying items, and mouse DPI settings will no longer affect the associated quick-time event.

Other gameplay and quest changes include:

  • Fixed the dam-building beaver respawning near The Throat after unlocking Deep Water.
  • Reduced the likelihood of monsters spawning on rooftops.
  • Fixed Scraps of Knowledge being incorrectly added to the total counter.
  • Changed the resources required to repair the Bone Reef altar and corrected the transformer’s name.
  • Updated the Bone Reef area and adjusted Horn activation logic and its modular object.
  • Removed the monologue about not having an axe, although the associated notification remains.

Controller and interface improvements are also included. Switching between gamepad and mouse controls while operating the sluice at the water gates should now work correctly, while the Hook Gun tutorials and HUD prompts have been improved to better explain how to retract its cable quickly.

New players will also start with Borderless Windowed Mode enabled by default, alongside an updated patch notes text color in the main menu.

Dreadmoor Update 2 Patch Notes: Physics, Visuals and Audio Fixes

The second part of the update focuses on physics and stability, addressing several problems involving objects and body parts falling through the environment or behaving incorrectly.

Modular objects in The Throat now use physics sleep to prevent them from falling through the level, while ghoul body parts used in the Hymn to Deformity quest have received similar improvements. Their buoyancy has also been adjusted. Boat modules now include an object sleep component, the Scabfish’s physics asset has been fixed, and collision detection has been updated across the game.

There are several additional visual and animation improvements, including:

  • Disabled ray-traced reflections for IES light sources and fixed rare ray-tracing issues during the Betsy encounter at the second Trading Post.
  • Added a shadowless point light to the anglerfish lamp and updated the underwater bubble effect.
  • Improved Jacqueline’s dialogue animation transitions.
  • Added an axe-blocking effect and updated the tentacle hit effect.
  • Added a canister frame to the canister rack blueprint.
  • Fixed the crafting table lighting in the Dry Dock, which will now remain on.

Audio and localization receive some attention, too. The audio recording containing rumours about Stormspire now has voice-over, while the Dry Dock has received new music zones. Dialogue text, UI localization and the credits have also been updated, alongside a fix for a French HUD typo. The positioning of Gill’s and Bozur’s hands during trading interactions has also been corrected.

Dream Dock says it’s continuing to monitor player reports and investigate further issues, encouraging players to share bugs and suggestions through Steam Discussions and its official Discord server. With two Early Access updates arriving within the first two days of release, the developer is already making a concerted effort to address the problems players encounter in the Submerged Lands.