Star Trek: Infection gets official Steam Frame standalone support
6 Nov 2026 at 11:18 am UTC | Last updated: 6 Nov 2026 at 11:21 am UTC By Liam Squires-HandStar Trek: Infection gets official Steam Frame standalone support, with the developer bringing over their Meta Quest 3 build with…

By Liam Squires-Hand
Star Trek: Infection gets official Steam Frame standalone support, with the developer bringing over their Meta Quest 3 build with enhancements. They also fixed up some bugs and other issues in the latest update. The reviews are a bit Mixed on it, mainly due to some of the bugs - so hopefully this will help more people play it and appreciate it perhaps.
More about the game: "You’re a Vulcan Starfleet officer, sent on a special mission aboard the U.S.S. Lumen, but something has gone horribly wrong. There’s no crew in sight, and an unknown entity has infested the ship. Now it’s inside your body, physically mutating you, unlocking dangerous new abilities at the cost of your sanity."
See the release trailer below:
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Watch on YouTube (new tab)Cookie preferencesAs for the new build and fixes, from the official announcement:
Key ChangesHighlights
- Standalone Steam Frame Support: Experience the full game natively on standalone hardware via the Lepton emulation layer, bringing over the Meta Quest 3 build with custom PCVR-grade enhancements.
- Seamless Cross-Progression: Jump between your desktop PCVR setup and standalone Steam Frame play without losing a single checkpoint (available for new saves created after this update).
- Native Input & Visuals: Enjoy updated Steam Frame controller models in the menus, calibrated hand tracking positions, and corrected visual render pipelines.
Full Patch Notes
Ported the Android APK version of the game from Meta Quest 3 to be fully compatible with Steam Frame via Lepton emulation layer:
- Resolved controller tracking offsets and button mapping configurations for native Frame hardware.
- Added accurate Steam Frame controller models featuring button callouts inside the Pause Menu.
- Fixed an issue where the game failed to automatically pause when bringing up the Steam overlay.
- Enabled cross-platform save synchronization between Windows PCVR and standalone Steam Frame sessions.
- Corrected visual rendering pipelines for in-game gameplay vignettes on Frame hardware.
- Fixed a dialogue sequencing bug where the player monologue during "Reach the Navigational Deflector" played twice.
Steam Frame PCVR Streaming:
- Basic compatibility is now live. To open the pause menu, hold Left, Right, or Up on the left controller for 3s.